That said, I think the steps Blizzard is taking here to meet legacy players – many of whom are still upset at the softening of many of Warcraft's roughest edges – in the middle. Blizzard can't and won't ever please everybody – it's an impossible undertaking. It has been played from every corner of the globe for almost two decades, maintaining a healthy playerbase in the millions across a truly wild span of age groups. It's been a long time since World of Warcraft has felt fresh. It looks like an exciting new way to explore a familiar world, and that we'll be able to do it on the back of drake mounts that reportedly have "millions of possible combinations" in terms of customisation only adds to the excitement. The Dragonriding skill is near the top of the list, which will introduce degrees of momentum and maneuverability to mounted flying. I can't wait to find out for myself – do you see? It's already happening, Blizzard is pulling me in! Aside from a hero class that speaks directly to the way I liked to play World of Warcraft, before I got bored with the existing spellcasting options, there are other elements that have caught my attention too. How this will impact both new and legacy dungeons and raids remains to be seen, but I can't wait to find out for myself. Blizzard is even introducing a new spell, Empower, which will allow spellcasters to power-up spells before unleashing them, with the damage and AOE potential changing depending on charge time.
The class can specialize across two disciplines, focused across DPS (Devastation) or healing (Preservation). As a devout Mage and Priest over the last 18 years, the Dracthyr Evoker speaks to me. Effectively what this means is that the game is finally getting a new style of spellcasting. No, no, don't worry – I'm not going to bore you with World of Warcraft lore here.